Ys Utopia.net

Localization Projects => Microsoft Windows 98/ME/2K/XP/Vista/7/10 PC => Ys: The Oath In Felghana => Topic started by: NightWolve on Sep. 25, 2006, 03:19:45 AM

Title: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Sep. 25, 2006, 03:19:45 AM
Alright, now that I finished preparing the ED6 script for the translator, I'm gonna spend whatever time I can on managing the outsourcing of the remaining tasks for the Felghana project. That means, to you! I need competent volunteers for some grunt work I either can't do, or, just haven't felt like doing for whatever reason. If you didn't already know, what's holding back the first release of my widely anticipated English patch for Felghana is mostly image editing. I have about 40 images left. For some that I can't handle, I need the Japanese removed off of them, and replaced with English of course. The biggest and most difficult job involves the 12 manual pages which MP83 and Miles are already helping with. For some other images that I can do, I might be interested in your work if you're able to pick a better font and/or do an overall better job than I otherwise could, etc. Anyway, first, this thread will provide instructions on how to enable DDS support for your system which you'll need to do should you volunteer. Then, I'll go into the task assignments by making a list and trying to explain as best I can what I need you to do. Alright, let's begin.


***** DDS Image Support *****

Here, you'll learn how to set your system up for easy browsing of DDS image files. For reference: The Microsoft DirectDraw Surface (DDS) file format is used to store textures and cubic environment maps, both with and without mipmap levels. This format can store uncompressed and compressed pixel formats, and is the preferred file format for storing DXTn compressed data.

DDS is the chosen image format by Falcom for most of their latest games, if not all. It's been used in three games that I know of for sure, them being: Ys VI: The Ark of Napishtim, Ys: The Oath in Felghana, as well as ED6. Alright, so now with that background information on this newer image format out of the way, we of course need to be able to view and edit such image files. Both are thankfully possible and the next two sections reveal how!


*** Instructions for adding DDS viewing-only support in Windows explorer

1) Download wtv.zip, (https://www.ysutopia.net/forums/index.php?action=dlattach;topic=152.0;attach=142) attached in this thread below.

2) Extract WTV.EXE and copy it to your WINDOWS folder.

3) Run WTV.EXE.

4) Click the Help menu, and select the very first option of "Associate DDS files with WTV."

5) That's it, you're set! Now, anytime you click on a DDS file in Windows Explorer, a viewer, similar to Windows XP's Picture/Fax Viewer will appear, and with that, you'll of course be able to browse through all DDS images in the folder of the image you clicked on. The down and up arrow keys allow you to scroll through them easily, just like the regular Windows Viewer.


*** Instructions for adding full DDS support for either Photoshop or Paint Shop Pro.

1) If you have Photoshop installed, simply run this installer (http://download.nvidia.com/developer/NVTextureSuite/Photoshop_Plugins_7.83.0629.1500.exe) provided by NVIDIA.

2) That should be it. You should now be able to view/edit/save DDS files within the later versions of Photoshop. It works fine with CS and a few earlier versions as far as I know. If you're going to help with image editing, it would be helpful if you have CS since that's what I'm using.


1) For Paint Sho Pro, download the attached "PSP DDS Plugin.rar" (https://www.ysutopia.net/forums/index.php?action=dlattach;topic=152.0;attach=143) file.

2) Extract dds.8bi, and copy it to the Plugins folder wherever your PSP is installed.

3) That should do it. That is an older version of dds.8bi, since the newer one appears to cause crashes. Hopefully, you'll have Photoshop to work with instead, but if you only have PSP and know it best, I can work with that.


***** Felghana Task Assignments *****

You are all free to pick any task you like. If more than one of you are working on the same thing and produce results, I will simply choose whomever's work I think is best and/or prefer. If I use your work in the final patch, you will be credited in the Credits section of the ReadMe under Image Editing. Also, I may add Credits in the title screen of the game itself and/or the ending.


Task #1) Download all the images from the task1 folder (https://www.ysutopia.net/downloads/ysf/task1/). Now, what I need you to do is transcribe all the Japanese that you see on every image into a text file. That is, you must use something like the Windows Japanese IME Pad (this can be made available on Windows XP by installing Far East Asian support) to look up every Japanese character you see, then copy+paste it in a separate text or html file. The IME Pad allows you to draw a Japanese character and then provides you with a list of possible matches. You have to find which character exactly is represented in the image. If you take on this task, I would expect you already have some experience with this.

As for your output file, if you format it to help indicate where exactly in the image the text appears, HTML would be the better choice. Up to you. So, when this text or html file containing all the Japanese found in these Manual images is finished, I can give it to Psycho DeuceBag for translation. The purpose of this exercise is to make his job easier. He needs to have S-JIS text because he uses WWWJDIC. He can't simply look at Japanese on an image and begin writing English - He has to have it in text form so he look it up using WWWJDIC. Your job here is to basically be a human OCR.


Task #2) Download DC_999.DDS (https://www.ysutopia.net/downloads/ysf/othertasks/DC_999.DDS). This image is for the navigation bar of the Topics feature for game characters and monsters. The text on the left side needs to be, "Back" and the text on the right, "Next." I don't have a translation for the texts in the middle, so you'll have to wait till I update this task to provide them for you, unless you impress me by taking the initiative to also find their translation. You must do two rows, as you'll see, one with the text in regular, unselected mode (top row), and one when it's selected, highlighted (bottom row). If you can do something fancy that's close to the original font or better, that would be great.


Task #3) Download MAP.7z (https://www.ysutopia.net/downloads/ysf/othertasks/MAP.7z). This is a 2 MB DDS image, so I 7-zip'ed it. You need a ZIP program like 7-Zip (http://www.7-zip.org/) to decompress it unless you already have something on your system that supports the format. Anyway, I need all the rectangles on the right that look like buttons (they're not actually buttons, though) cleared out. You need to find the slice from the map on the left that each rectangle corresponds to, then copy and paste that slice exactly into the rectangle with Japanese text in it. Once you've cleared every rectangle out, you need to set up a text layer in each one with appropiate matching font. The rectangles on the right are the location names, which were both in English and Japanese. For those, you can put just the English back. The column to the left only had Japanese, so just put '?????' since I don't have translations for those, and it looks like something generic will have to go in there cause there's not enough room to fit an English translation. We'll probably have to go with something like "Point A, Point B, etc." if even that can fit.

Um OK, lemme expand more on what I want with the far right column. Take the first rectangle. That says "Redmont Town" and has Japanese underneath it. After you clear that rectangle out using a slice from the map on the left, I want the replacement text layer's height to cover what both the original Japanese and English took up. So for that example, you would erase the original English and Japanese text with the slice, and replace it with a bigger font, using just "Redmont Town." Well, what I'm describing should become clear once you have a look at this image. Just ask me to clarify some more if needed if you wanna do this for me.


Also, if you decide to take on task1, make a post here to declare your intentions beforehand so nobody else decides to work on that. I made a general statement before, but when it comes to quality image editing, I don't wanna stop someone else who can do a better job from going ahead and working on it. Task1 is transcribing, so in that case, I think we should manage that so only one person works on it at a time, or possibly a few of you could split the work. I dunno, whatever. We'll see.

Note: If you submit work, please save it to PSD format if using Photoshop (which I hope you are) and give me that, because I will need all your text layers present, if any, so I can fix the alpha channel. Plus, I don't feel like explaning how to properly save it to the expected DDS format with the plugin.


The remaining tasks are being handled by current volunteers. I think I'm OK for now. No need for further volunteers at the present moment.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: FireHawkX on Sep. 25, 2006, 11:05:56 AM
well i did step 2.... didnt took very long... and its decent looking... same glow as the kenji had...

you asked to translate if possible the middle... but i have absolutely no idea how or where to start....

then you asked to keep the same font as the original... but i dont have any exemple of the original therfore its pretty hard to come up with something that look alike...

finally, i had no idea what options to use when saving using the nvidia photoshop plugin... i tried the "render 2d" and it looked great... then i just hit save... ;)

here is the link to the file : http://pages.infinit.net/firehawk/DC_999.DDS

have a nice day!
-=Fire Hawk X=-
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: SkyeWelse on Sep. 25, 2006, 06:50:22 PM
Well I like what FireHawkX did and it seemed easy enough to give a shot to so I figured I try and see what it would look like using the Monotype Corsiva font that you used in some earlier screenshot previews NightWolve. I think it looks nice, all except for how the font looks when displayed in the center buttons, as even when a glow filter is added it does not contrast well with the various blue backgrounds as opposed to the "Back" and "Next" ones that contrast well with the black background. The text on the center buttons even have a shadow effect applied to them to help darken the blue and light-blue-green a bit so that the white text will stand out more with the glow filter. Perhaps another font would work for the center buttons at least? Though I have no idea what to try. lol

http://gameflaws.com/xyz/ys/felghanabutton.dds

The text in the center reads as "Sentaku" and "Kettei" respectively, which might be read as "Select" and "Confirm". This is all thanks to my girlfriend's contribution as she is native Japanese.

I'd be interested in trying out some editing work on the other screenshots that still need editing something, although this week seems like it's going to be busy. We'll see.

-SkyeWelse
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Big Buck on Sep. 26, 2006, 09:46:10 PM
I'd like to help out with this.  Anything I can do to speed up the process.  I have a lot of experience with Potoshop CS but none with Japanese.  I did start using the ime hand writing pad and I got a few lines done but I have no idea how to copy them to a text file.  Any help would be appreciated.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Miles on Sep. 27, 2006, 11:36:52 AM
Hey! I haven't seen you on AIM lately NightWolve~ Anyways, I've been a rascal lately and have been slacking off a bit. Okami is such an addicting game. ;_; Anyway, most of the images are pretty much cleaned of Japanese text now. I'm stuck at the text part. You know, finding a font and getting the same effects and all of that. Hopefully I can get someone to help me out with that so I can prepare all the screens for you to type in the english translations.

I do wonder how far MP83 is. Maybe he found good fonts to use already.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: MP83 on Sep. 27, 2006, 09:36:33 PM
I do wonder how far MP83 is. Maybe he found good fonts to use already.

From 12 tutorial images, I have already managed to clean up 6 from Japanese text. As for finding good fonts, well, I played with the 1st (cleaned) tutorial image a little and this is the result:

(http://img181.imageshack.us/img181/4207/v000translatedqd6.png)

Not too shabby, but gets the job done, I guess.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: megatallica on Sep. 28, 2006, 05:47:57 AM
Im Jumping on Board too, what i recon is that everyone gets assigned a certain task, to keep the images clean and constant, plus to get things done faster, for a faster release  ;), cause from what ive seen, everyones doing an awesome job already!
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Miles on Sep. 28, 2006, 01:17:11 PM
I do wonder how far MP83 is. Maybe he found good fonts to use already.

From 12 tutorial images, I have already managed to clean up 6 from Japanese text. As for finding good fonts, well, I played with the 1st (cleaned) tutorial image a little and this is the result:

(http://img181.imageshack.us/img181/4207/v000translatedqd6.png)

Not too shabby, but gets the job done, I guess.


Hey, I like it. Let's see. If NightWolve approves of this design then maybe we could split the work up so we each do 6 tutorial images. That way we could get them all done faster. Of course I would need to know the fonts you used. Sending me the psd of the first one would help to. If you'd rather do them all by yourself then that's okay too. =p
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: 2X4 on Sep. 28, 2006, 06:24:13 PM
I just wanted to mention this, maybe you guys know already, but you should work with bitmaps if you can, since jpeg is lossy, your image will look like crap after a few saves.  Start with bitmap (or if the original is some other compressed format, open and save as a photoshop file while you work on it) and save as jpeg (or whatever format the game uses) when you're all done.  That will prevent loss of image quality.  I hope this isn't bad timing, I just saw this thread.  If you already have a lot done, you can copy and paste the text layers from the jpeg versions to the bitmap versions, if need be.  I don't mean to point out the obvious, but I know from his previous work that NightWolve has exacting standards.  8)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: MP83 on Sep. 28, 2006, 10:37:52 PM
Thanks 2X4, but I already know how each picture formats works (most common ones, anyway). It's not like this is the first time I've worked with graphics. :)

See:
Road Fighter remake - screenshots collection (http://img83.imageshack.us/img83/5158/rfrsshotslk6.jpg)
Magical Tree remake - a screenshot from an unfinished remake project (http://img205.imageshack.us/img205/4083/remake1playeryv5.png)
Two Snatcher wallpapers at junkerhq.net (http://junkerhq.net/Wallpapers/index.html)

Also, I'm aware that NightWolve wants everything to be as perfect as possible and I don't blame him, since I'm pretty much like him regarding graphics.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: 2X4 on Sep. 29, 2006, 04:52:56 PM
OK, great.  Well, I didn't want to offend anyone, I just noticed that the linked images to be worked on were jpegs, so I figured maybe someone was unaware of these things.  Just trying to be helpful.  :)  I gather that most of the tasks are already undertaken, but if there is anything left to do that doesn't involve transcribing kanji, I would be honored to help.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Sep. 30, 2006, 02:56:19 AM
http://gameflaws.com/xyz/ys/felghanabutton.dds

This is excellent, SkyeWelse. FireHawkX, thanks for the effort, but uh, I'm gonna have to go with his. ;)

One thing I forgot to mention, most Felghana DDS images have an alpha channel that needs to be dealt with. This navigation buttons image is one of them. SkyeWelse, I need the PSD back with all your text layers in tact so I can go ahead and fix the alpha channel the way it needs to be. You don't have to do that. Anyway, that looks great and I went to get some context from the Topics feature so we can better determine what the translation should be. Screenshots+description of the Topic/Diary menu's behavior below:

(https://www.ysutopia.net/forums/index.php?action=dlattach;topic=152.0;attach=147;image)

1) When you're using the Back or Next menu selections, the middle, non-highlighted text is used.

(https://www.ysutopia.net/forums/index.php?action=dlattach;topic=152.0;attach=149;image)

2) When you mouse over or use the arrow keys and actually select the middle option, the text changes as well as becoming highlighted.

(https://www.ysutopia.net/forums/index.php?action=dlattach;topic=152.0;attach=151;image)

3) Now if you press the action button while this middle option is highlighted, THEN it will allow you to select actual characters (or monsters if you're using the monsters diary menu). I'm not sure what to do, but I don't think 'Select' and 'Confirm' will work quite right. Maybe just screw Falcom and use 'Select' in both cases? Just have a highlighted version of 'Select' after selecting/clicking it?

----------------------------------------------------------------------------------

(http://img181.imageshack.us/img181/4207/v000translatedqd6.png)

Ding ding! We have a winner. Is that 2.1 or a slightly improved version from what you sent me? They almost look the same now that I think about it, but this one looks better to me. Anyway, that'll work just fine. I don't wanna hold things up over these manuals, so if you can finish the rest like that, we're cool.

----------------------------------------------------------------------------------

Hey! I haven't seen you on AIM lately NightWolve~ Anyways, I've been a rascal lately and have been slacking off a bit. Okami is such an addicting game. ;_; Anyway, most of the images are pretty much cleaned of Japanese text now. I'm stuck at the text part. You know, finding a font and getting the same effects and all of that. Hopefully I can get someone to help me out with that so I can prepare all the screens for you to type in the english translations.

I do wonder how far MP83 is. Maybe he found good fonts to use already.

Yeah, about you working on the same thing... Well, I think we should let MP83 finish it all up. I was afraid of this happening and having given you the go ahead a while back. For that, my apologies, but I think his work is better and at the end of the day, I want the best I can get. =\

----------------------------------------------------------------------------------

I just noticed that the linked images to be worked on were jpegs, so I figured maybe someone was unaware of these things.  Just trying to be helpful.

Yeah, no worries. He linked it that way so it would be visible in the thread, whereas DDS or PSD would not. The DDS used in this game is stored uncompressed, so it is like a bitmap, but anyhow, I will need the PSD version they're editing to make adjustments to the alpha channel and to export back to DDS properly. Oh, and my linked jpegs (if that's only what you were referring to) are for read-only transcribing purposes. MP83 was given the originals privately long time ago (as well as Miles) for actual editing. You notice my instructions didn't tell you to edit those jpegs - I just said to basically write down all the Japanese text that is on them to a text file. I'm gonna leave the editing all to MP83 now.

----------------------------------------------------------------------------------

I did start using the ime hand writing pad and I got a few lines done but I have no idea how to copy them to a text file.  Any help would be appreciated.

Well, if you manage to activate the IME Pad in an editor like Notepad, or some HTML editor (or even MS WORD), when you click on a character (after having drawn it and matched it up to correct one), it gets pasted to the editor in which the IME Pad was activated for. If you noticed, when you have that enabled in XP and if you set the language bar to be visible at the bottom right of your desktop, it always has EN, for English, visible in it. If I give focus to say Notepad (by starting it), I can goto the language bar, select JP, and then I'll notice more options pop up, one of them being the IME Pad. If you got that far as you seem to indicate, you should've noticed that clicking on any character pastes it into Notepad's window. Anyway, somebody with experience needs to do this cause I can't explain it too well. I'll try explaining again though if you still wanna try. I'll get frustrated if I have to write up instructions from A-Z on how to do this which is why I'm hoping for someone with experience...

----------------------------------------------------------------------------------

I'm gonna try to add another task right now and I think one more ASAP. Check for an edited first post.

EDIT: OK, task 3 has been added.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: MP83 on Sep. 30, 2006, 07:26:17 PM
Ding ding! We have a winner. Is that 2.1 or a slightly improved version from what you sent me? They almost look the same now that I think about it, but this one looks better to me. Anyway, that'll work just fine. I don't wanna hold things up over these manuals, so if you can finish the rest like that, we're cool.

It's the exact same version, actually. And yes, I can finish rest of the images like this. I'll just need to have translations of every text paragraphs of all tutorial images to get this all done (or even get started).

Meanwhile, I will use some extra time for finding better font candidates to use in these tutorial images. Who knows, maybe I could find a better font(s)?
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Big Buck on Oct. 01, 2006, 11:53:06 PM
OK, first off, great work...everybody.  I like the text for the Topic pages but I was just wondering how difficult would it be to move the right page text over a bit.  I think it is quite obvious that I  took no time or effort in doing this but I think it gets my point across.  Just a bit of input.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Dark Sol on Oct. 03, 2006, 02:08:23 AM
shite if only i had more time i could do the MAP.
btw looks like old forum database was lost. had to register once more.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 03, 2006, 04:56:57 AM
I'll just need to have translations of every text paragraphs of all tutorial images to get this all done (or even get started).

No, just type in garbage text, anything, in the meantime. Placeholders, if you will. You're gonna give me back the PSD files with all the text layers in tact, so I'll be able to add in the final text myself whenever I can get the translations.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: MP83 on Oct. 03, 2006, 08:40:47 AM
Sure. Less work for me. ;D
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 05, 2006, 05:19:37 AM
I like the text for the Topic pages but I was just wondering how difficult would it be to move the right page text over a bit.

Yeah, I actually tried long time ago to make that adjustment, but moving that column of names any more leftward results in clipping. I would have to debug/trace some assembly more to figure out how the clipping region is set up that has the text written to it. As I don't really care enough to do that, I left it as is. So yeah, there is a technical reason why I left that alone. I can't squeeze things more because I have longer monster names, and so I just had to settle with constistency in all cases and leaving it as is. I could do this just for Characters, but the Monsters Topics section would have to have the column moved back right to where it is and I don't want an inconsistency to be created just to fix it only one part.

Anyway, no takers yet on task #3 with the MAP??
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: MP83 on Oct. 05, 2006, 12:55:01 PM
Anyway, no takers yet on task #3 with the MAP??

One thing at the time. I'll think about this when I've finished with the tutorial images, which shouldn't take very long. :)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: TDOMMX on Oct. 06, 2006, 09:11:42 AM
Wow.  A lot has happened since I last posted here.  Too bad I didn't get to sling any mud at that teenage know-it-all.

I've already started working on #3, so you're not under any pressure, MP83.  I don't have as much free time as I used to, but it's a 3-day weekend, so I'll be able to handle it without much trouble.

NightWolve, what happened with the new website design deal?  I haven't heard from either you or Marina, so I'm a little concerned.  Either way, my offer still stands.  I never make promises I don't intend to keep.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 06, 2006, 09:16:59 AM
One thing at the time.

It was directed at everyone.

NightWolve, what happened with the new website design deal?  I haven't heard from either you or Marina, so I'm a little concerned.  Either way, my offer still stands.  I never make promises I don't intend to keep.

Wow, you're back! What happened to you? I thought you were gone for good. Well, I emailed her back long ago saying I didn't like the first try she made at a design, but I never heard from her ever again, so that was that. Here's that email:

Quote
Sat, 10 Jun 2006 16:26:19 -0700 (PDT)

Hey Marina,

OK, great. Well, I like the logo, but not too crazy about the orange. Maybe
that can work, however - I dunno. I definitely don't want the top menu bar
though - that I can say for sure. Let's see, I can use the logo, font, and
maybe another choice in color scheme to get more ideas. The thing is it looks a
bit too much like a business-oriented site, obviously that being due to the
focus of your profession.

Anyhow, that's all I can say for now. If you make any more mockups, just email
'em and I'll get to it within the month when I'm free. I'm not online much
anymore, so whenever you can make something new to show if you still want to
would be fine.

Nick

--- Marina Tejarian <info@m-inspiration.net> wrote:

> Hi Nick,
>
> Here is a sample, we can modify anything, the colors, the banner picture,
> this is just for you to have a general look at it.
>
> Let me know what you think.
>
>
> Regards,
>
> Marina Tejarian
> Office: 450-575-0535
> Cell.: 514-575-5916
> www.m-inspiration.net

And that was the last I heard of her. In retrospect, it's probably better cause she'll make something I like won't want. The mockup I saw was too business-oriented and I can't imagine her being able to get out of that model for something like this site. It's fine, really. I am content with what I have now.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: johnnybleu on Oct. 06, 2006, 09:20:15 AM
Greetings!

I've been lurking 'round this forum for quite some time, and I finally thought I'd try my hand at some of this work. So, I did the Map last night- and here it is.

(/images/cache/MAP_trans_V1-x6B97674C.jpg)

This is a side-by-side comparison, just so you can see what I did. Hopefully, this is what you're looking for.

Thanks!
-JF
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 06, 2006, 09:22:47 AM
Yeah, that's exactly it, johnnybleu. Great. I might want to adjust the font though, but you got it pretty close. Attach or link the PSDs.

Hm, question though, how certain are you that you obtained the correct slice to clear out the boxes? Looks like you did a helluva job at first glance. Pretty much what I wanted. I didn't think anyone would produce results this quickly on that one.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: johnnybleu on Oct. 06, 2006, 09:33:18 AM
Alright, sweet! Glad I could help!
I've e-mailed the psd file to your yahoo account.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 06, 2006, 09:41:27 AM
Wow man, yeah, you got it right. I can tell since you left the slices as a layer which you can make visible/invisible repeatedly to see if it all aligns correctly. Thanks.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: johnnybleu on Oct. 06, 2006, 09:44:36 AM
Awesome. No problem- just glad to do my part. 
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 06, 2006, 09:50:16 AM
I emailed this question also, but this might be faster. How do you redo the glow effects and what is the reason for having had to merge that town name layer down ?
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: TDOMMX on Oct. 06, 2006, 10:02:28 AM
Wow, that was pretty fast.  Just a few minutes after I said I was going to take care of it.  Too bad I can't see your work at the moment (I'm at the office right now, and PhotoBucket is blocked by our content filter).  Kudos for fueling my competitive spirit though.  I'm not a professional when it comes to Photoshop, but I can't help but experiment and see if I can do better.

NightWolve, I have a quick question for you.  Seldane indirectly answered this question, but didn't provide any of his reasoning.  Are you going to stick to the place name romaji exactly as they are provided by Falcom?  While I respect the original authors of any work, there are some cases where the authors clearly don't know how to use English characters ("Theresa Testarossa" becomes "Teletha", "Millefeuille" loses an 'i', "Miranda Walder" becomes "Mylandah", and so on).

To that end, I think that some of the place names could use some tweaking:
-"Town of Redmont" or just "Redmont" instead of "Redmont Town"
-Alternate romanize for Illburns? (ie: "Ilverns")
-Alternate romanize for Elderm (ie: "Eldam")

As you can tell, I am a fan of the Super Nintendo version.  I have nothing against switching to superior romanizations -- "Tigray Quarry", "Valestein Castle", and "Genos Island" are perfectly fine as-is -- but I'm not too fond of some romanizations.

I'm just curious if you are going to stick with the "canonical" names, and why.  On that note, I could swear the Japanese game uses "Galvaran", not "Galbalan" as shown in your WIP screens.

Ack.  I gotta get back to work.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 06, 2006, 10:12:41 AM
Are you going to stick to the place name romaji exactly as they are provided by Falcom?

Yeah, I am. Too late for such changes anyhow since I wanna get things done.

Here's what your work looks like in-game, johnny:

(https://www.ysutopia.net/forums/index.php?action=dlattach&topic=152&attach=155&image)

Not too shabby. I guess I'll leave the font alone then. It does look like the one you picked is pretty close to the original anyhow and I don't have the time to tweak as much as I'd like.

Oh, one more good thing! The patch file for this image is only 384 KB when created. So, after I export the PSD to DDS, and have the patch creator 'diff' the original DDS and the updated one, there is only 384 KBs of differences out of a 2 MB image. Very good! The actual YsF English patcher will not include entire DDS images; it will only include 'pat' files for the original DDS images... What the patcher will do is extract the original DDS from Falcom's game database file (data.na) and then apply the pat file to it. This is how I keep my patchers very small. Anyhow, if this got fucked up by major background changes, the pat file would come out to 2 MB, so anyhow, at 384 KB, I know it was done correctly.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: johnnybleu on Oct. 06, 2006, 10:20:35 AM
Woah, sweet! Looking pretty cool. Needless to say I can't wait to play this puppy!
If you need further work done on the font, I can do it. The font I picked is pretty damn close, but the spacing and thickness is somewhat off. Just let me know what you'd like done exactly, and I can give it a shot.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: TDOMMX on Oct. 06, 2006, 10:32:33 AM
Here's what your work looks like in-game, johnny:

(https://www.ysutopia.net/forums/index.php?action=dlattach;topic=152.0;attach=155;image)

Not too shabby. I guess I'll leave the font alone then. It does look like the one you picked is pretty close to the original anyhow and I don't have the time to tweak as much as I'd like.

Whoa.  Nice.  Very.  Nice.
What font is that, anyway?  It looks like a perfect match.  Much better than Monospace Corsiva.  If I recall, you can adjust the spacing in Photoshop and GIMP.


Are you going to stick to the place name romaji exactly as they are provided by Falcom?

Yeah, I am. Too late for such changes anyhow since I wanna get things done.

That's perfectly understandable for the time being, but I was wondering more along the lines of why Promarock was later switched to Promalock...  Your reasoning, not the elitist they-made-it-so-their-name-is-right reasoning I got from Seldane (no offense intended).  I already gave counterexamples to Seldane's explanation, so I'm looking for more persuasive rationale.  Just something to consider since it looks like you might have to change Galbalan back to Galvaran for consistency.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: johnnybleu on Oct. 06, 2006, 10:44:48 AM
The font is Cataneo BT. I don't know where I got it, I just found it in my monumental list of fonts. O_o
As far as I'm concerned, it's pretty much the same font originally used, with only a few slight differences. I had to skew and scale it, for example. The shape of some letters aren't quite right, so it's still not a 100% match, but it's pretty close
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 06, 2006, 11:31:09 AM
That's perfectly understandable for the time being, but I was wondering more along the lines of why Promarock was later switched to Promalock...

Psycho DeuceBag asked me to because he decided he liked it more and Falcom was using it in some book. It would have to be a combination of both reasons I previously stated, since they use a lot of other spellings in their books we wouldn't wanna use... Actually, I went back to the thread and I did give you an answer for this very same question: https://www.ysutopia.net/forums/index.php?topic=8.msg212#msg212

Quote
Your reasoning, not the elitist they-made-it-so-their-name-is-right reasoning I got from Seldane (no offense intended).

Yeah, he does have a way with that. ;)

Quote
I already gave counterexamples to Seldane's explanation, so I'm looking for more persuasive rationale.  Just something to consider since it looks like you might have to change Galbalan back to Galvaran for consistency.

Sure, but know that I reluctantly answered this. I've actually gone over some of this in that Ys VI thread and it is a bit too late to have to deal with advise all of a sudden on this matter. It seems you're picking up where that thread left off. If I had things organized more where script and issues like this were put up for public input, where I'm ready/prepared/looking for public input, it'd be more appropriate and useful. This is a bit of an irritating distraction right now I guess is what I'm trying to say.

Anyhow, it's not a golden, apply it in every case, rule. In Ys I & II Complete, I used Dark Fact, not Dulk Fukt, because I gave precedence to the Hudson localization with Ys Book I & II. Everyone in the US grew up knowing him as Dark Fact, etc. On the other hand, that rule was not applied to Dogi, who was localized to "Colin" in Ys Book I & II. But then of course, he was left as Dogi in Ys III. Dogi seemed just so well known to us Ys fans, so that had to be left alone. I used "Romn" in Ys IV and Ys VI, because Falcom was using that, but when Ys VI was localized in the US by Konami and they properly used "Romun," I have since gone back to change everything to "Romun" as well.

Galbalan won't be changed. It is quite an inconsitent rule at work here, understand. Sometimes there's a chance to fix some things, so it is taken. The decision in what Romanization spellings to go with is a combination of factors: my mood, Psycho DeuceBag's mood, precedence by localized US versions, if it's really really an egregious case of Engrish, if it's in every damn image and will require lots of editing to fix, etc.

Also, here's another case. Psycho DeuceBag wanted me to use "Town of Minea" in Ys IV instead of "Minea Town," but I resisted because of the prior Ys games having used "Minea Town." Now, if I went with Town of Redmont, I would have to go back and change it in Ys IV, and I don't want to do that. I would create my own inconsistency, one patch with "Town of" and the other without. That would be a case of my mood. I don't feel like doing it and it doesn't rise enough to a level where I think it should be done, etc.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: TDOMMX on Oct. 06, 2006, 12:28:29 PM
Sure, but know that I reluctantly answered this. I've actually gone over some of this in that Ys VI thread and it is a bit too late to have to deal with advise all of a sudden on this matter. It seems you're picking up where that thread left off. If I had things organized more where script and issues like this were put up for public input, where I'm ready/prepared/looking for public input, it'd be more appropiate and useful. This is a bit of an irritating distraction right now I guess is what I'm trying to say.

Anyhow, it's not a golden, apply it in every case, rule. In Ys I & II Complete, I used Dark Fact, not Dulk Fukt, because I gave precedence to the Hudson localization with Ys Book I & II. Everyone in the US grew up knowing him as Dark Fact, etc. On the other hand, that rule was not applied to Dogi, who was localized to "Colin" in Ys Book I & II. But then of course, he was left as Dogi in Ys III. Dogi seemed just so well known to us Ys fans, so that had to be left alone. I used "Romn" in Ys IV and Ys VI, because Falcom was using that, but when Ys VI was localized in the US by Konami and they properly used "Romun," I have since gone back to change everything to "Romun" as well.

Galbalan won't be changed. It is quite an inconsitent rule at work here, understand. Sometimes there's a chance to fix some things, so it is taken. The decision in what Romanization spellings to go with is a combination of factors: my mood, Psycho DeuceBag's mood, precedence by localized US versions, if it's really really an egregious case of Engrish, if it's in every damn image and will require lots of editing to fix, etc.

Also, here's another case. Psycho DeuceBag wanted me to use "Town of Minea" in Ys IV instead of "Minea Town," but I resisted because of the prior Ys games having used "Minea Town." Now, if I went with Town of Redmont, I would have to go back and change it in Ys IV, and I don't want to do that. I would create my own inconsistency, one patch with "Town of" and the other without. That would be a case of my mood. I don't feel like doing it and it doesn't rise enough to a level where I think it should be done, etc.

Thanks for the quick reply, especially given your current circumstances (I should have known you were swamped right now.  Sorry!)

I wasn't aware that a thread containing the answer I sought already existed (either that, or I forgot about it in my absence).  I already know from experience how translation works, and extensive retconning is not fun.  If it were feasible, I would love to help retcon translations in the future.  Whether you would want to do so is an entirely different matter, since it's not really necessary.

As for Galbalan, I was thinking that you were maintaining consistency between the SNES Ys III and Konami's The Ark of Napishtim ("Demi-Galba" and the "Galba" equipment).  Nice to hear "straight from the horse's mouth" that my assumptions were wrong.

I'll leave you to your work now.  If you need help with any other tasks, just let us know.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 06, 2006, 01:56:18 PM
As for Galbalan, I was thinking that you were maintaining consistency between the SNES Ys III and Konami's The Ark of Napishtim ("Demi-Galba" and the "Galba" equipment).  Nice to hear "straight from the horse's mouth" that my assumptions were wrong.

I think Psycho DeuceBag just wanted Galbalan fixed and it didn't cost too much to do so. No desire obviously to respect/use "Demanicus" from the Ys III TG-16 version, as that was total liberties-taking and a very shitty choice at that... But Galbalan was his choice and I didn't mind changing it in the end. It sounded better to me also than Galvaran or whatever.

EDIT: Eh, here we go, out of my AIM logs with him:

Quote
Sef1roth: Btw, I take it you wanna Romanize and have our standard set with some of the names, eh?
Sef1roth: I saw that Galbalan is Galvaran or something in the images.
Psycho DeuceBagMUGEN: Yeah.  I say stick with Galbalan.
Psycho DeuceBagMUGEN: Sounds better, and it's what's been used in previous official-release games.
Sef1roth: What was your reference, SNES?
Psycho DeuceBagMUGEN: Yeah.  Only one that used the original names.
Sef1roth: You know... I always DID like Demanicus!!!
Sef1roth: :)
Psycho DeuceBagMUGEN: KILL
Sef1roth: j/k
Psycho DeuceBagMUGEN: I will bite your face off.
Sef1roth: It was so... dumb.
Psycho DeuceBagMUGEN: Generic.

Oh yeah, I just remembered, another thing "Redmont Town" had going against it in preventing a change was it's on the other map image where it can't be cleaned off. Great skill involving the clone and smudge/blur tools would be required, so it can be done, but eh, the motivation is not there on that one.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 06, 2006, 03:03:36 PM
Just let me know what you'd like done exactly, and I can give it a shot.

You have superb Photoshop skills to have done that map image in a day and with such high quality, so I wanted to throw this task at you. This isn't the fourth task I'm gonna add to this thread though, which I'll do ASAP since you're around and I don't wanna have you go idle before I finally put that task up. Anyway, I did this myself, then I had MP83 do it, but I'm still not satisfied and would like to see how well you could clean it up. Attached is the other map used in the game (You can un7zip it with this (http://www.7-zip.org/)). Now, all I want you do to is erase the Japanese text underneath the English in this one. That's all it needs. BUT, there is no clean reference image point, so one needs to use clone/blur/smudge tools, etc. effectively to accomplish this.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: johnnybleu on Oct. 06, 2006, 03:54:32 PM
Woah, yeah. That's a helluva job right there. The "canvas" texture would really make this a total nightmare. That being said, I'll give it a shot. I don't know how fast you want this, but I'll see what I can do.

Just one thing, do you want to keep the line dividing the english and japanese text?
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: johnnybleu on Oct. 06, 2006, 07:33:56 PM
Alright, I'm done. Heh. Guess it was a bit easier than I thought.... O_o
Anyway, have a look and let me know if that's good 'nuff for ya. I don't know how it'll stack up against the two previous attempts, but here goes nothing.

(/images/cache/MAP02_trans_V1-xA25499BF.jpg)

Basically, I'm pretty sure that if you didn't know there once was something else written below the text, you'd NEVER be able to tell. If you know what to look for, you can spot a few blemishes zoomed in at 300% and more. Other than that, I'd say it's pretty good.

Thanks!
-JF
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: RyuRanX on Oct. 06, 2006, 07:47:16 PM
It's looking great !!!  ;D
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: legendarygamer on Oct. 06, 2006, 11:40:26 PM
This is great! You guys are coming along very well! WOW the work of teamwork of fellow gamers and fans! This Ys translation will be special!

Thanks guys!
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 07, 2006, 02:10:56 AM
Just one thing, do you want to keep the line dividing the english and japanese text?

Ah damn, too late. Yeah, I wanted the underline left in. I can wait whenever you get the chance. I've still got plenty to do. Maybe you can do a better underlining than what was there before instead of restoring it. I'd like to see that if you would.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: MP83 on Oct. 07, 2006, 08:04:37 AM
Anyway, I did this myself, then I had MP83 do it, but I'm still not satisfied and would like to see how well you could clean it up. Attached is the other map used in the game (You can un7zip it with this (http://www.7-zip.org/)). Now, all I want you do to is erase the Japanese text underneath the English in this one. That's all it needs. BUT, there is no clean reference image point, so one needs to use clone/blur/smudge tools, etc. effectively to accomplish this.

I know this might come a bit late, but here's the cleanest reference image of that map we can get:

/mapfromysfpreviewml6.png

It's a combined screenshot taken from Falcom's Oath in Felghana preview video. It shows most of the map, but not all of it. Not sure if it's needed anymore, though.

BTW, johnnybleu. Great work so far! 8)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: johnnybleu on Oct. 07, 2006, 08:11:57 AM
Here you go. Map, complete with underline! I basically just took the lines that were there before, but made them go under the entire name- which I think looks better. Anyway, let me hear what you think! Any ideas, opinions, suggestions, complaints- lemme have 'em!

(/images/cache/MAP02_trans_V2-xE5F4E36F.jpg)

Enjoy! Oh, and thanks a bunch for the map MP83. Unfortunately, you ARE a bit late. But no biggie, I think it would have been harder to take pieces from the reference map and try to make them match, rather than simply drawing over the text.

Thanks!
-JF
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: 2X4 on Oct. 07, 2006, 10:55:50 AM
I think it would be awesome if you guys made those cleaned images available for download, - maybe NW could host them here!  It would be a cool little bonus.  You guys' work looks incredible!  I got a donation just a burnin' a hole in my paypal account when you get this done NightWolve!
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: FireHawkX on Oct. 07, 2006, 10:06:02 PM
yeah it does look awesome!! :) too bad i cam back too late to have fun editing stuff! :)

im kinda bad with fonts and typos... but i just tried task 3 and that last map for fun... and it was looking pretty cute ;)

anyway cant wait for it to finish... i was stuck with the game and put it on hold till i could get english... hehe... and i'll definitively find some money for a donation too when this is released! :)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 08, 2006, 04:13:39 AM
Anyway, let me hear what you think! Any ideas, opinions, suggestions, complaints- lemme have 'em!

(/images/cache/MAP02_trans_V2-xE5F4E36F.jpg)

I think we're all set with this. It looks great. Alright, you can email the original then.

Do you have an IM client, AIM and/or MSN, btw?

I think it would be awesome if you guys made those cleaned images available for download, - maybe NW could host them here!  It would be a cool little bonus.  You guys' work looks incredible!  I got a donation just a burnin' a hole in my paypal account when you get this done NightWolve!

Well, you'll get all of these images when you run the patch at the end of the day. They'll be in the original DDS format in your YSF_WIN folder, and thanks to this thread, you'll know how to view them using WTV.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: johnnybleu on Oct. 08, 2006, 07:18:33 AM
Great, I'll e-mail it right now. And I do have MSN- johnnybleu@hotmail.com
I added you to my list using your yahoo address, but I haven't seen you pop online since.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: RyuRanX on Oct. 09, 2006, 02:17:38 PM
Wow... the map is looking great !!! Nice work  ;)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: indowill on Oct. 14, 2006, 09:59:54 PM
Still need help with Photoshop edits?  I can help out in my spare time.  Let me know. 
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: KM on Oct. 16, 2006, 08:10:32 PM
So which pics are still left to do?
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 17, 2006, 08:53:01 AM
I gave a few more remaining pics/tasks to johnny directly over IM, since I'm happy with his work. I just got online today and haven't checked my email, but hopefully he's produced some results by now that I'll find in my inbox. I'll let you know if I need more work done, but I think I'm squared away for now if johnny can do everything I wanted. Thanks.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: TDOMMX on Oct. 17, 2006, 10:13:08 AM
Yeah, Johnny's done one hell of a job.  For the sake of consistency, it might be a good idea to have him redo Tasks 1 and 2.  No offense intended to the people who attempted #2, but something felt like it was missing in the versions that I saw (not that I could do much better...).

I have a question about the diary feature translation problems:  does the game automatically clip the text vertically as well as horizontally?  The way the diary is laid out, there is a lot of whitespace between successive entries, so it might be a good idea to use multiple lines for really long names.  Of course, if the game clips vertically, that idea is out the window...
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 17, 2006, 10:45:55 AM
I remember running into some form of clipping problem, so I arranged things as best I could to avoid it.

EDIT: Oh yes, specifically, it's due to the selection box. The text can't go passed the selection box/selector. Observe the Topics screenshots below:

(https://www.ysutopia.net/forums/index.php?action=dlattach;topic=152.0;attach=151;image)

(https://www.ysutopia.net/forums/index.php?action=dlattach;topic=152.0;attach=163;image)

(https://www.ysutopia.net/forums/index.php?action=dlattach;topic=152.0;attach=165;image)

(https://www.ysutopia.net/forums/index.php?action=dlattach;topic=152.0;attach=167;image)

When you select "17. Anya", that selector will be aligned correctly as with "22. Father Jan Pierre". This response is due to someone earlier asking me why couldn't I move that third column more to the right, and now I remember. That selector image that's blended in will not align properly. When you move the selector to the right, its left edge winds up one pixel more to where its right edge used to be, if that makes sense. Start the game and position the selector to the left, and move it to the right three times and you'll see what I mean. I had to keep with the same alignment as where the Japanese used to be. What I had to do in the case of say #22 is reduce the font spacing to get it to fit, etc.

Anyway, this is all taken care of and I'm not going back to redo it all, so... But now you understand why.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: TDOMMX on Oct. 18, 2006, 09:52:45 AM
So my hunch was right.  Thanks for the reply.

There are some translators that tend to dismiss possible solutions simply because they didn't give the matter much thought (for instance, SNES translators who don't think of relocating string terminators and modifying pointers, then claim there's not enough space for the translated text).  I knew from the start that you weren't one of these people, but for some reason I wanted to be absolutely sure (maybe because this is Felghana we're talking about...  I dunno :-\).

While the Diary doesn't look as good as it could (due to the limitations you have to deal with), it works and I doubt anyone would complain very much.  The only way you could deliver a "perfect" localization would be to get the source files from Falcom, and we both know that's not going to happen.

Keep up the good work.  My brother and I are eagerly looking forward to your translation patch, even though we've both already finished the game.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 22, 2006, 02:15:12 PM
I think I'm getting everything I need already from the current volunteers and from another place.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Gillian Seed on Oct. 22, 2006, 03:03:45 PM
Then stay tuned for other projects !  8)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: ViperD on Oct. 22, 2006, 11:07:28 PM
Then stay tuned for other projects !  8)
*hint* *hint*
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Slayne on Oct. 23, 2006, 12:49:47 AM
Kudos to those helping out :)

Map looks great.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: geise on Oct. 24, 2006, 06:21:17 AM
Guys this is looking great! :)  Thank you everyone that is helping Nightwolve out.  Also to everyone that's helping if you have a paypal account set up for donations please let me know.  Nightwolve you'll also have another donation when this gets realeased.  Thanks again!
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 24, 2006, 12:34:29 PM
Yessss. Yessss. Now that's more of what I like to hear. ^^
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Big Buck on Oct. 24, 2006, 07:24:52 PM
Yes, I agree.  Great work on this project.  I was thinking today that I may not be the only RPG Fan out there that is looking forward to this patch as much as if not more than Final Fantasy XII.  I can't decide which one I am more excited about.  After seeing the last post I thought it might be nice to have a goal to shoot for.  I've never had a PayPal account but I will get one and donate to Nightwolve.  Hopefully it makes for a faster release too!
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 27, 2006, 01:28:21 PM
Alright, we have the translations of the Manuals by WyrdWad, the same guy who did the translating for that Ys Typing Tutor game I released earlier. MP83 has a copy of that translation and will work on entering the text into the text layers he set up in the 12 cleaned out versions of those Manual images he did earlier. Certainly, this is good news and moves things forward, but it doesn't mean I'm going change the update status for patch release to "soon" and/or "imminent." Just means one less issue is left. My free time as far as when I get to put things all together is still at issue and I'm not always online. But anyhow, this is good news and does move things forward.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Negi on Nov. 02, 2006, 02:51:15 PM
How much more actually needs to be done?  How accurate is the project page?
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Nov. 02, 2006, 04:24:17 PM
I can't quantify things any further. It just tires me out and really can't convey "how much longer." As far as raw images that are left, the image percentage rate can be increased on that project page. But the tough images are still being worked on like the Manual pages, and I just have to wait till those are given to me. I also have my own work to do on the boss and mural text images plus a few others, which I haven't had a chance to do.

Anyway, when things move forward, that is, another milestone is reached, it'll be made known. The main purpose of the thread was to help me get to the finish line by enlisting help, not so much to better quantify the project status and/or produce an exact release date for those of you who are anxious and continue to poll this site for clues. What I have said in the past is I would like to make it by Christmas, but if I don't, it's gonna have to wait for early next year obviously.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: bruno321 on Nov. 30, 2006, 10:39:03 AM
I'm not going to ask "how much longer?" or "will it make it to Christmas?" cause I know those questions are annoying. I'm just going to ask if it is making any progress, just that. Because I'm really looking forward to this translation, and it'd be a shame if it remained stagnant.

Thanks a lot for all your wonderful work.

Bruno.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Blaze on Nov. 30, 2006, 02:55:43 PM
Yeah, i'm waiting for it too, but all good things come in time, the last thing i want is a translation patch to look half-assed. So i'll wait untill they release it, i'm also sure they are working on other projects and have Real Life Duties.
So don't worry it's coming.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: memoryjar on Nov. 30, 2006, 04:20:20 PM
^^ well a half-ass translation is still better than nothing. Take dragon quest VI and Star Ocean for SNES for example. Both of them are incomplete and both of them probably won't ever be complete because the two teams that worked on it disbanded. But can you say that this is the "LAST THING" you would want? of course not.

If Nightwolve were to drop his project tomorrow and just release whatever he has, I think a lot of people would still be happy.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: MP83 on Nov. 30, 2006, 06:06:27 PM
All I know about the translation progress is that I've placed Wyrdwad's tutorial translations in the cleaned tutorial images some time ago, and have sent the final results to NightWolve, which I hope he was happy with. :)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Blaze on Nov. 30, 2006, 08:18:30 PM
"the last thing i want is a translation patch to look half-assed"

Yeah the LAST THING i would want as in the worst case senario, if they did drop it and released what they had done, i would be happy but thats the LAST THING i would want to happen. Understand where i'm comming from?
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Neo-Kaiser on Nov. 30, 2006, 08:29:29 PM
All I want is the Full-Assed translation together with the hole.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: memoryjar on Nov. 30, 2006, 10:01:58 PM
"the last thing i want is a translation patch to look half-assed"

Yeah the LAST THING i would want as in the worst case senario, if they did drop it and released what they had done, i would be happy but thats the LAST THING i would want to happen. Understand where i'm comming from?

Does the end always justify the mean for you? Just because there's no complete version doesn't mean you can't be satisfy with it. Personally I doubt there's anything as a complete version since there's probably going to be patches (provided he does release them) for bugs, grammar, etc. But just because something ISN'T finish doesn't mean it's not good enough. Let's say Nightwolve drops the project tomorrow (hopefully not), would that make all his hardwork go to waste? Of course not, and infact I think people can still enjoy it in it's own right. So instead of some exponential curve where your satisfaction suddenly shots up to infinite once the project is done, think of it as a linear curve that yields appropriate satisfaction.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Anonymous2379 on Dec. 01, 2006, 12:45:39 PM
I would like to point out the fact, that even if NW releases the translation patch without things like "translated tutorial images", I would be moar then happy. Why? It's simple - I don't care much for "extra content" as mentioned above. It means nothing for gameplay - they are already plenty of sites explaining every little secret the game has to offer. It's not that hard to look for it, when needed...

My greatest concern is time itself. We have a nice 100% value next to ingame text. It's the most important thing - I understand that soem images (like town names and map names) are a necessity, but they are plenty that can be released as an "extra translation bonus" rather then in one neat package at official release moment. I also know, how bloody hard it is to make hard-txt'ed images look "oryginal" after shopping the japanese text off... and how time consuming it is. That's why - why not just leave the "extras" as they are - and speed the thing up a bit?

If it's not acceptable - ok, I understand the point (releasing a "full" patch is moar satisfying then "translation" and "extras patch"). Just please keep people informed about the results AND extra tasks that can be done by community. I'd help, if there's anything left, but please, make some priorities, so people will not have to wait next 3 months for 14 tutorial pages and frontscreens they already have, saw and found translations of months ago. ;)

Again, I really appreciate Your work (and everyone involved) - it's great that one of the most pleasing titles as for gameplay matters is being fanlated. :)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Blaze on Dec. 01, 2006, 04:40:22 PM
i don't want to start an argument so... i'll just agree with memoryjar.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Dankrigannon on Dec. 01, 2006, 09:28:51 PM
The thing is... they have gone this far.  It would not make sense to release a version that is not complete.  Especially because we are impatient.  Wait it out, and I am sure the final patch will be perfect.  This patch isnt just for people who have played it 20 times and know every detail about the game... it is also for people who have never played it.  It needs to be complete, and that takes time.   It will be done when it is done.   Lets just hope that is sooner than later.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: memoryjar on Dec. 02, 2006, 02:58:18 AM
^^ nah, i'm not trying to raise an arguement, I just don't like how Nightwolve is being expected to release anything at all and us fans want nothing less than a complete version. Personally, after playing poor translated games since the snes era I find that it's a god send just to be able to anything translated. some of you may remember how hard it is to come by them in the past. And with the recent trends, translators are just leaving one after another....
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Neo-Kaiser on Dec. 02, 2006, 08:37:26 PM
2 months are a reasonable time to wait. besides Nigthwolve and Psycho DeuceBag will probably have at least 3 days of vacations on the holidays.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Big Buck on Dec. 03, 2006, 09:57:50 AM
My 2 cents.

See, here's my problem.  You've got people like Nightwolve and Psycho DeuceBag out there that have the knowledge and skill to do something like this, not to mention the ambition and will to stick with it.  Then there are some "Fans" with no knowledge of programming, graphic editing or Japanese that have to do nothing else but wait to reap the benefits of someone else's hard work.  Not to mention the fact that we all have this site to talk about it all that, correct me if I'm wrong, is Nightwolves site.  For me, I am excited as hell.  I can't think of any past translation project that I have so eagerly awaited.  I put the release of this patch on par with releases like the next Final Fantasy installment. All I'm really saying is: Talk about the release, get excited but, try and loose the attitude that we as fans deserve anything or that Nightwolve is going to change his game plan and devote his life to meet a few impatient needs.  He is a god among mere mortal Falcom fans and anyone on this site should simply appreciate him and his work for whenever we are graced with a release.

AND, if you really want to speed things up try donating something.  I'm pretty sure it would help the project and would be decent thing to do.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Blaze on Dec. 03, 2006, 11:47:50 AM
I seriously would and probably will eventualy when i get a credit card... i'll prolly donate $20 or so dollars. but yeah i did not mean to sound.... uhhh selfish, sorry if i did.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Neo-Kaiser on Dec. 03, 2006, 12:33:05 PM
Good! Now I'm very pleased with the results. The game looks very well done except the database dictionary who on the right page the words looks far to the left but I guess that   
this is unrepairable. 
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Big Buck on Dec. 03, 2006, 10:12:03 PM
I wasn't really referring to your comments Blaze.  In Fact I agree with you and memoryjar.  Your comment about Real Life Duties was right on my point.  If I was a bettin' man I'd say they devote quite a bit of time on this project as is.  And the work will prove that.  I think most of us will agree that because of the level of work and care they put into this translation, when it's all said and done any amount of time we've waiting will be well worth it.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Blaze on Dec. 04, 2006, 04:56:26 PM
Yup!  ;D
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Dec. 05, 2006, 05:38:04 PM
Relax, there's not gonna be a "project dropped" status all of a sudden or ever for that matter. I dunno how that fear came about, especially since I'm right at the finish line in terms of completion as I thought has been explained. I just haven't been able to get on the PC for several days now. I've been busy with home repairs, preparing/dealing with winter which hit Chicago pretty damn hard recently. Unexpected expenses, real life issues, blah blah, has taken its toll on my free time, basically. Add to that, my car's muffler went bad (rusted hole), so I had to drop another $124 today to take care of that, in addition to other expenses that came at a bad time. I have not been in a good mood for weeks to say the least.

But anyway, I take real issue with the demands I read here. I want a fully completed patch, all images included... That's final AND it's gonna take as long as it takes. (You can partly blame whiners who bitched after using my 70% Ys II Complete demo patch for that.) Another part of my reasoning is that as far as I'm concerned, the more time needed, the better. After all, Psycho DeuceBag and I agreed to ignore this project for nearly a year after the first draft of the script was translated. We got ahead of ourselves and took a step back and said we ought to simply wait and see what happens with regards to possible licensing of this game. That's not an issue anymore, of course, and it's full speed ahead now. But I raise it because I don't mind letting even more time go by which is better for me since my schedule is not what it used to be.

That all being said, I'm not sure if I can make it by Christmas. There's very little work left, but that is not the issue. I haven't had a free moment with no distractions where I can just sit down and put the work into the remaining images and to start writing up the ReadMe. No patch of mine will go public until I can finish the ReadMe, which can take me quite a bit of time. Also, I don't need anything from anyone right now. MP83 delivered the translated images as he mentioned, the last bit of work I needed help with, so the ball's all in my court now. You're just gonna have to wait.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Psycho DeuceBag on Dec. 05, 2006, 05:52:00 PM
Ask yourselves this... after the results we had with the Ys2C patch, why would we settle for anything less than that level of quality?

That said, NW, if you need more help with the readme, I'll do what I can.

Ys Origin and Oath in Felghana aside, the next few months will be most delightful for Ys fans... but saying any more would be telling, now, wouldn't it? ;)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: bruno321 on Dec. 05, 2006, 07:26:12 PM
Well that's reassuring! Thanks! I'm really looking forward to the translation and I thank you once again. Your work is wonderful.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: memoryjar on Dec. 06, 2006, 12:18:20 AM
hmm... could it be that Nightwolve is busy with christmas shopping?

*strokes beard
young man, come sit over Santa's lap and tell Santa what you want for christmas! ho ho ho!

Maybe this way, WE can ALL get our desired christmas presents.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Neo-Kaiser on Dec. 07, 2006, 12:51:04 AM
Ys Origin?
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Dankrigannon on Dec. 08, 2006, 02:42:34 PM

Ys Origin and Oath in Felghana aside, the next few months will be most delightful for Ys fans... but saying any more would be telling, now, wouldn't it? ;)

Now what would be more delightful than Oath in Felghana in english and a brand new Ys?  I cant think of much....
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Dec. 08, 2006, 05:45:53 PM
Don't forget, there's always the Ys Typing Tutor game to keep you anxious folks busy in the meantime. ;)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: memoryjar on Dec. 08, 2006, 06:51:11 PM
^^ that game is rigged man, there's no way anyone can beat hard mode unless they're professionals
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Falcomfan on Dec. 08, 2006, 11:17:39 PM

Ys Origin and Oath in Felghana aside, the next few months will be most delightful for Ys fans... but saying any more would be telling, now, wouldn't it? ;)

Now what would be more delightful than Oath in Felghana in english and a brand new Ys?  I cant think of much....


Ys V Lost Kefin City of Sand English Patch :)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Blue Suit Riot on Dec. 09, 2006, 01:16:22 AM

Ys Origin and Oath in Felghana aside, the next few months will be most delightful for Ys fans... but saying any more would be telling, now, wouldn't it? ;)

Now what would be more delightful than Oath in Felghana in english and a brand new Ys?  I cant think of much....


Ys V Lost Kefin City of Sand English Patch :)

You're going to have to excuse me. It seems I have just developed an embarrassing erection.

Oh yea and 1st post. olo.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: memoryjar on Dec. 09, 2006, 03:03:42 AM
wait where is this english patch coming from?
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Dankrigannon on Dec. 09, 2006, 02:30:49 PM
Its not... I think he is just saying that is would be pretty rad if that was released on top of Origin and the Felghana patch.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Falcomfan on Dec. 09, 2006, 08:02:56 PM
Its not... I think he is just saying that it would be pretty rad if that was released on top of Origin and the Felghana patch.

It is!

Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: memoryjar on Dec. 09, 2006, 09:39:46 PM
Its not... I think he is just saying that is would be pretty rad if that was released on top of Origin and the Felghana patch.

It is!


Life always leads to more opportunistic events !!!
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Jan Sauer on Dec. 11, 2006, 01:22:57 PM
Hi there!

I like to help too, but i want to go more foward, if you want i can translate the script to spanish. I have dreamed much time to play the oath in felghana translated to english or spanish and have found this site... woow i don't have words, this is a gift for heavens^^

Hence i want to help, i don't want to get some without give some in return, and more some like this. Please put in contact with me when you want.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: bishopcruz on Dec. 12, 2006, 01:34:36 AM
Well, I can't do much more than proofread, as I did with Ys II E, but I sent $15 to ya to buy a meal or two.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Superlocke on Dec. 16, 2006, 11:04:19 AM
Hey! I spend lots of time working with photoshop CS, and I'm going to school for graphic design.
I also had a brief stint editing manga for translations, so if I can be of any help, just throw me a project :)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Falcomfan on Dec. 16, 2006, 05:49:48 PM

That all being said, I'm not sure if I can make it by Christmas. There's very little work left, but that is not the issue. I haven't had a free moment with no distractions where I can just sit down and put the work into the remaining images and to start writing up the ReadMe. No patch of mine will go public until I can finish the ReadMe, which can take me quite a bit of time. Also, I don't need anything from anyone right now. MP83 delivered the translated images as he mentioned, the last bit of work I needed help with, so the ball's all in my court now. You're just gonna have to wait.
 

I think that about Sums it up.  Thiers nothing left to do :)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: shades_of_blue on Dec. 18, 2006, 05:55:16 AM
NightWolve – good to hear that things are almost complete, thank you and all those involved once again, for all their hard work. And I’m sure that I’ll be saying that at least once more when VI is finished as well. ;)

Psycho DeuceBag – Thanks for the update on Ys V, I had wrote it off as a lost cause at this point. Good luck translating it, I for one look forward to finally being able to play it in English.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Psycho DeuceBag on Dec. 21, 2006, 02:27:06 PM
I'd just like to state for the record that I am extremely opposed to using "Redmont Town" as opposed to "Town of Redmont."  It's a title, not part of the proper name. It's a bit like saying "Chicago City."

Sounds to me like something a certain you-know-who would've used, had it been up to her...
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Dankrigannon on Dec. 21, 2006, 05:43:35 PM
City of New York???
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Psycho DeuceBag on Dec. 21, 2006, 06:23:59 PM
City of New York???
Precisely.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Neo-Kaiser on Dec. 21, 2006, 06:39:35 PM
But those titles looks best by adding a "The" before.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Psycho DeuceBag on Dec. 22, 2006, 12:02:21 AM
Nah.  There's no need for a definite article in such circumstances... particularly since it's not being used in a sentence.  It's not incorrect, mind you, but it's extraneous.  I'd just as soon leave it as "Redmont" with nothing else.  It's obviously a town, just by looking at it.

"Redmont Town" just looks goofy, and is incorrect besides (as is "Minea Town").
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Dankrigannon on Dec. 22, 2006, 11:26:57 AM
Thats what I was gonna say,  just call it Redmont.   Redmont town doesnt work.  Its known that Redmont is a town, as it is known that Chicago is a city.  If someone doesnt know that Redmont is a town, then you would say Im moving to the town of Redmont. Then once it is known that Redmont is a town, you can just call it Redmont. 
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: TDOMMX on Dec. 22, 2006, 12:21:13 PM
I spoke with NightWolve about this issue (among other possible tweaks and inconsistencies).  He gave me two reasons for leaving the name as "Redmont Town":
1)  It would take too much time and effort to update every instance of "Redmont Town" with "Redmont" or "The Town of Redmont", especially without clean source material (ie: non-JPEGed version of the map, without captions).  Remember that all of these are graphics, not regular text.
2)  He wants to maintain consistency with Ys I-II Complete's and The Dawn of Ys' "Minea Town" (the alternative being extensive retconning of all current patches).

I find reason #2 to be suspect since we have Ruins of Illburns instead of Illburns Ruins (vs. Moondoria Ruins in Ys II), but the first reason is good enough in my book.  If he were to erase "Town", for instance, without a clean source, whatever he puts to cover up the removed word will stick out like a sore thumb.  If we had a lossless version of the map in the exact same dimensions as used in the game (or larger), then it would be another story.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Neo-Kaiser on Dec. 22, 2006, 05:22:28 PM
I say that is best to leave things as they are so the patch may not be delayed any further.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Superlocke on Dec. 23, 2006, 08:53:10 AM
If you would be so kind as to share the dimensions and/or the picture in question I would be more than happy to help.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: devdevil on Dec. 28, 2006, 12:09:22 PM
cant wait till the patch is done even though i beat the game already but yeah.
thanks nightwolve for making this patch. ;D
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: raddbgt on Dec. 28, 2006, 01:48:50 PM
well I came to help but I think I’m too late  :-\
well thx in Advance for the English patch NM ,after that hard work I think every one who's going to enjoy the game in English (  ;) ) well be grateful  to you and every one that helped in this project  8)

Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Dec. 29, 2006, 05:39:26 PM
Thanks for the continued offering of help folks, but I think I'm OK. The manuals are mostly out of the way. There is one little issue I have left which is choosing a font for the Mural text though. I need a cool looking TTF font for it. Attached are screenshots. Spoiler translations are also below, fair warning, but they'll help with providing context in picking a font so you'll need to read them to get an idea and so forth.


 この地を蹂躙せし         This is the memory of a beast which came
海より来たりし存在の記憶――      from across the sea and polluted our land...

刻が全てを消し去ろうとも         It is our hope that all trace of it will be
後世の平穏を願いてここに遺す。      erased, that future generations may know peace.

邪悪なる瘴気の渦、         Out of a vortex of purest evil,
生あるものを惑い狂わし         creature was born, driven mad by
魔をこの世に生み起こす。      the truth of its origins.

暴虐なる力は破壊のみを語り      It used its powers of destruction, and
精霊の王たちをも従属せしめる。      subjugated even the spirits of our land.

あまたの精霊は朽ち果て         Many of these spirits decayed into dust,
フェルガナの大地は穢れ堕つ。      leaving Felghana to soon follow.

人の業より生まれし忌まわしき存在。      It was a being more atrocious than any act of man.
その名は――ガルバラン――      Its name was... Galbalan...


---

So, the task is finding the best font to deliver this message about an important part of the game's story, etc.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: duke4711 on Dec. 29, 2006, 08:01:51 PM
I really want to thank Nightwolve, Psycho DeuceBag, and all others involved for this wonderful translation. It's totally awesome, I just can't wait to see it when it's completely finished. I was also wondering if someone could please post a translation for the text right before the fight with Galbalan? Some of it is already translated, but a lot is still in Japanese. Thank you in advance.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Dec. 30, 2006, 01:06:24 AM
I really want to thank Nightwolve, Psycho DeuceBag, and all others involved for this wonderful translation. It's totally awesome, I just can't wait to see it when it's completely finished. I was also wondering if someone could please post a translation for the text right before the fight with Galbalan? Some of it is already translated, but a lot is still in Japanese. Thank you in advance.

You didn't follow the advice of the 2nd email I sent out telling you to download and install it again. ;) The missing text for Galbalan is fixed. Just download and run it again.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: duke4711 on Dec. 30, 2006, 04:13:14 PM
Got it, thank you. The minute I saw the first e-mail, I installed it and started to play it.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: legendarygamer on Dec. 31, 2006, 10:30:56 PM
Just made a donation a few minutes ago. Can't wait until patch is completed. Great work to you all who helped. I have not tested the beta and asked for a copy. Though I can wait for the completed project. I love the Ys series and being able to play it in english is a blessing! I love the types of action adventure RPGs.
Thanks!
legendarygamer :)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Jan. 02, 2007, 04:09:18 PM
Check your email. You have it now.

Note: If you make a donation, you have to wait for my next opportunity online before I email you the info on where to download the current YsF patch, etc.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: legendarygamer on Jan. 02, 2007, 08:56:54 PM
Emailed link says dose not exist. Is there another link?
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: legendarygamer on Jan. 02, 2007, 08:58:49 PM
Emailed link says dose not exist. Is there another link?

Sorry and thank you! nevermind I find out what to do. :D O BOY!
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: duke4711 on Jan. 03, 2007, 08:14:58 AM
Emailed link says dose not exist. Is there another link?
The same thing happened to me when I first tried to download it. Copy and paste the link into your address bar and it should work.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Gwyrgyn Blood on Jan. 07, 2007, 10:58:11 AM
Just threw you a donation too. I played through 1&2 just a short while ago and loved them. Started playing Oath, and it's definitely different. I've noticed a definitive lack of save points in dungeons, and it has made me very paranoid. :/
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: zaratus on Jan. 07, 2007, 02:06:56 PM
I've noticed a definitive lack of save points in dungeons, and it has made me very paranoid. :/

Pretty much all the dungeon save points (save for one, I believe) are right before a boss.  It makes it a bit tricky at the beginning, but if you've gotten the "Wings" item, make sure to use that for a quick escape if you need to.  A much better alternative than dying. 
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: duke4711 on Jan. 08, 2007, 01:55:26 AM
I think they have the save points right before the bosses so you can at least refill your energy. The thing I miss in YsF is not having healing herbs to use during the boss fights. It really makes the battle that much more intense. Over all, I'd say this is the best Ys game yet, although I still haven't had a chance to pick up Origin. I was just wondering. . . any plans to translate it?
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: devdevil on Jan. 09, 2007, 04:06:14 PM
cant wait to play it with the patch cause i cant play it in japanese language right now cause my computers cd was in a box full of other computer stuff so then i take it to the basement and somebody moved it somewhere and now i cant find it and no  one admits they moved it >:(
my computer doesent have japanese language control on anymore because i couldent type on phantasy star but now i dont play it for pc any more. so now i have no idea where that dam box is and i cant play japanese games :(
i'll try to give a donation sometime.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Jan. 11, 2007, 01:59:00 AM
Concerning the font request I made here (https://www.ysutopia.net/forums/index.php?topic=152.msg2149#msg2149), I'm going to use one that MP83 provided privately, as nobody else offered anything. My request may have got lost with all the other comments that came after, but I was in search of a font earlier for the Mural aspect of the game.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: geise on Jan. 11, 2007, 09:07:16 AM
I've been playing Oath for a while now and I want to say thank you Nightwolve.  I will be sending you another nice donation next pay day.  Yeah I was wondering about the Mural cause I just finished that part the other day.  I jsut figured it would maybe be done in the next patch release.  Well another reason to play through the game again doesn't hurt. ;)  Thanks again Nightwolve.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Jan. 11, 2007, 10:03:19 AM
You are welcome Mr. geise. More donations = I approve.
 
OK, it looks like we have a winner as far as font picks go, thanks to MP83. I approve of it. Psycho DeuceBag approves of it, and that means, you have no choice in the matter but to approve of it also. This is not a democratic operation I run here by any stretch of the imagination... ;)

Here is the font in action attached below (spoilers). I think it is kickass and you will too. If you don't, well, you're probably one of those sticklers who thinks the default soundtrack Falcom included with Ys I & II Complete is better than the Ryo arranged alternate soundtracks Psycho DeuceBag and I helped make available. If so, your opinion really, really, it just does not count... Seriously. I could not stress that enough. :P
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Neo-Kaiser on Jan. 11, 2007, 07:29:56 PM
That font looks excellent but if you want to have something that looks like the Japanese one is just that one but with less bold or may I say a little thinner but just a little bit. The problem is that I cannot find it........sorry......
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: duke4711 on Jan. 11, 2007, 08:06:18 PM
I like it. Most definitely kick ass!
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Neo-Kaiser on Jan. 12, 2007, 07:55:05 PM
I agree! If no one can't find a better one then I say go with this one.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Justus on Jan. 14, 2007, 08:32:53 AM
I like the way that looks better than the original.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: WordMan on Jan. 14, 2007, 01:33:51 PM
Yeah, the font looks nice.  Don't change it. 
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on May. 12, 2007, 02:33:17 PM
Alright, update time. It's been too long and things obviously didn't go exactly as planned. Development for the official version 1.00 patch is basically on hold. I haven't worked on it for at least a month or so. To summarize, based on certain events, I had decided I wanted to add vigorous runtime disc checks and I now also want to add a form of Activation during patchtime. The research on the first task took much longer than I had hoped and my window to work on the project closed with the coming of summer (around March/April). I still have more research to do on that, as well as for that Activation idea I've been pondering. Thus, polling for an update here is a waste of time. Things being as they are, I just have to leave it on hold indefinitely. Now while I could be finished at this point if I went public without the anti-pirating measures I mentioned above, ensuring that only Falcom supporters that purchased the game will get to enjoy the final prize matters more to me (An uphill battle unfortunately, but I think it'll payoff if I get to resuse the work for Ys Origin). Well, there is also one more unresolved issue that matters to me, though I have little choice but to put that on hold as well.

Anyway, I've been back to work on my remodeling project and so you aren't/won't be seeing me online that much anymore. I'll be checking my email and the board every other weekend or at random (depends) if you need to reach me. If I don't get back to you soon enough, this would be why. As for where does all this leave the patch?? It's up in the air. If things go well enough with my remodeling work this summer, I'll continue it right after I'm done with that. (Someone had asked me if I was going to just drop the whole project, so just letting you know that that's not the case if it began to appear that way to you as well.)

Last thing, lemme give a special thanks out to my donators in general (well, minus say certain thieving pieces of garbage, the 'Hero of the Warez' himself, and whatever other butt-pirate cohorts aided in spreading the spoils as rapidly as possible with whatever pirating network they could find - they've mastered stealing Falcom games for so long, my patch was no exception. What with such moralists that they are, my 'greed' had to be stopped, right along with Falcom's.). But most especially though, I wanna thank Cortney D., Mjmmx, Dave S., Jacob B., GillianSeed, Carroll K., Indalecio, Mejilan, Miles (YOU RASCAL!), Jonathan L. , Justus, TDOMMX, Richard L., Escarioth, and Raigan. These are my top 15, amazingly generous donators most of which helped save the day to some extent. Some have been with me from the start and even have had an inside look into my work throughout its advancement which has been a mutually rewarding experience, while others only found me recently with just this project. Again, it's all much appreciated.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: TDOMMX on Jun. 08, 2007, 05:48:37 PM
But most especially though, I wanna thank Cortney D., Mjmmx, Dave S., Jacob B., GillianSeed, Carroll K., Indalecio, Mejilan, Miles (YOU RASCAL!), Jonathan L. , Justus, TDOMMX, Richard L., Escarioth, and Raigan. These are my top 15, amazingly generous donators most of which helped save the day to some extent.

(Steals a bow) Don't mention it, Night' 8).

This may be bad timing since I left this on the backburner for so long, but I made a list of all the problem areas I noticed when I was playing through the work-in-progress patch.  I finished Felghana about a month ago, but I didn't get around to typing my notes (from paper) until this morning.  Sorry :-[.  It's mostly minor typos and grammar fixes, but I noticed a few glaring problems such as text being truncated on the right side of the window.  I look forward to the finished version of the patch.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Jun. 10, 2007, 08:33:00 AM
This may be bad timing since I left this on the backburner for so long, but I made a list of all the problem areas I noticed when I was playing through the work-in-progress patch.  I finished Felghana about a month ago, but I didn't get around to typing my notes (from paper) until this morning.  Sorry :-[.  It's mostly minor typos and grammar fixes, but I noticed a few glaring problems such as text being truncated on the right side of the window.  I look forward to the finished version of the patch.

No, it's alright. You're one of the few that actually bothered to provide feedback. As a serious BETA testing period, even with all this time, it has mostly been a failure. It's basically been a handful of people, you included, that took the time to take some notes and report back issues to me. That screenshot shows you caught something serious that I didn't know about. I'm sure somebody else caught something like that, but it was never reported.

Anyway, thanks. I'll add these fixes in when I return to working on the patch. If you find anything else, just add it on to this thread.

EDIT: I checked on that string. I see what happened. I set that string up for full message box wrapping which is for when there is no image to the left of the message box taking up space. When I use my message box emulator and look at the string, it looks fine. But when I run my wrap routine, the string is broken up as follows:

Quote
This was right after everyone in the castle started to transform.<\0>

This was right after everyone in the castle started<brk>\n
to transform.<\0>

Anyway, no biggie. I guess I had tweaked the wrap routine to behave more accurately later (it's tricky to perfect it, especially here with adjustable game resolutions producing slightly different font scaling in each case), and never re-ran it on this particular string. That's what must've happened. Plus, my message box emulator is still inaccurate leaving me thinking this was OK.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Raigan on Jun. 13, 2007, 12:08:17 PM
I haven't actually had much time to play Felghana since I got it. Transitioning job/living place factored into that as well as an unplanned business trip to Alaska. Worse, it doesn't look like I'll get to do it soon simply because they're moving me again. This time to Las Vegas though instead of .... Huntsville, Alabama.  So I've done as much as to pop in Felghana, install it, install the patch and play to the Illburn Ruins. That's about it. So uh... beta report... it works on Vista 64 bit. *hides*
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Battousai90 on Jul. 15, 2007, 12:18:44 PM
Hi people !
After some test i found this problem:

In 1024x768 without High resolution text
(http://www.falcom-kingdom.fr/images/forum/YSF2.jpg)

In 1024x768 with High resolution text
(http://www.falcom-kingdom.fr/images/forum/YSF3.jpg)

In 800x600 without High resolution text
(http://www.falcom-kingdom.fr/images/forum/YSF5.jpg)

In 1680x1050 without High resolution text
(http://www.falcom-kingdom.fr/images/forum/YSF4.jpg)

So this problem is only for 1024 resolution without high resolution text. With superior or inferior resolution there is no problem without or with High resolution text.
But there is something in 1024x768, the font seems to be bigger, watch this title screen capture:

(http://www.falcom-kingdom.fr/images/forum/ysf1.jpg)

So if someone play in 1024x768, because you don't have a powerfull PC, don't forget to activate High resolution texture.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Jul. 15, 2007, 01:06:26 PM
Alright, I had a moment and took care of that now. The simple workaround is to force High Resolution Text to remain permanently enabled since when it's disabled, that seems to affect the specified scaled font size per resolution setting. (I was aware of this problem BTW, but I had just said to leave that setting enabled to get around it in the meantime. Anyway, it's taken care of now.)

Incidentally, should one be curious as to what this does exactly, this setting merely translates to telling Windows to anti-alias the font. If you're using Windows XP or better, the ClearType anti-aliasing method is used. If not, the older, less advanced anti-aliasing method is used. Future versions of the patch will only support Windows 2000/XP/Vista, so in the case of 2000 is when you'll get the poorer anti-aliasing quality. Win9X/ME will be phased out, not because of this, but for other reasons.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: JoeQuaker on Aug. 02, 2007, 12:15:33 PM
<whew> still in the clear with my Windoze 2000 pro I'm too lazy to update :)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: cringer_luvr on Aug. 25, 2007, 06:32:04 AM
With that nice new double set available any word on when the complete Oath and or Origins patch will be available? been toying around w/ the Oath some <dang wish they had the double set offer earlier this year>
peach out gang  :D
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Sep. 08, 2007, 08:51:57 AM
I guess I'll have to make a more formal and organized announcement when I return in October.

I've decided that all of my more important personal milestones will have to be reached before I return to working on anything related to fan translations. Originally, that was just finishing up the remodeling project that I've currently been busy with. I thought once I finished that, I'd work on the patch right after, and then get my career back on track, etc. However, that idea has since proved itself unwise with time. Given the types of changes that I wanna implement for the patch, it would've been preferable to finish it before I get tied up even further, obviously, but it appears it's just not in the cards... My hand has been forced, so I'll have to deal with my career issues first, then I'll get back to fan translation work.

There is also another very recent obstacle that presented itself by Nightcrawler and his Romhacking.net site. That'll have to be dealt with later since they have refused to comply with my deletion requests of all site content related to my projects and have continued to protect the IP address of an [moral] extortionist that turned up at their forums. (Quite ironic with Nightcrawler in particular as he usually doesn't have a problem when it comes to deleting things - I can attest to this personally.)

You can consider me temporarily retired with everything basically on hold until further notice. That was the original plan mind you, but it was supposed to happen after patchwork for Felghana was fully completed and released. But, as is now well-known, others came up with a different "release" plan and thus permanently altered this project's destiny.

Yup, I remember it all clearly... It was January 29, 2007, 3:21 PM PT, over at that most unholy, decidedly uncivilized union of GaySpot & GayFAQs. Someone there had just created a user account with the ID "GF_Alt" (to conceal his regular identity) for the purposes of leaking the lastest BETA build of the patch to the public... It spread like wildfire ever since. Even today there are 20-30 daily detectable warez butt-pirating degenerates installing the patch. (That's what I can detect, mind you, which doesn't count all the pre-patched images going out on torrents.)

Suffice to say, GF_Alt's decision to have effectively seized partial control of the project by deciding what should be released to the general freeloading public will have to stand, indefinitely... Yes, even beyond the 7 months thus far. I'm not gonna be in the business of making more shaky predictions as to when the final version will be ready. Every other prediction I've made came out wrong. That gets tiring for everyone, me included.

It has been truly difficult to accept that there would be someone so callously willing to jeopardize the project the way he did, especially considering it was so close to completion. Moreover, the prick is still on my list of donators. He remains unidentified and thus continues to elude justice... I suppose all I have is bad karma to hope for...

Anyway, that's a preview of what I have to talk about when I return. Basically, no work will continue until certain milestones have been reached and I don't have much of a way to predict how long those will take. In the case of Romhacking.net, I think I might actually have to hold all projects hostage (Ys Origin included), call upon a bit of activism of folks here to continously email staff members there (or use their contact form) until they comply with my requests rather than play stupid with me. (What pisses me off is I shouldn't ever have had to deal with Nightcrawler again (let alone mention the name), but events forced it. He refuses to disconnect his site from my projects and that's a big fucking problem to me that ain't gonna go away for numerous reasons. The whole fucking staff there, even with the mitigating circumstances of having "members" open to extortion, played stupid/silent with me the whole time I tried to deal with this issue privately. Seems like everything these fucking days has to be done the hard way...)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: X-Calibar on Sep. 08, 2007, 03:36:42 PM
You want them to delete :
http://www.romhacking.net/?page=translations&author=NightWolve&languageid=
These two records, and your ID name NightWolve?
I can at least e-mail about that.

Reading that is sad, but expected.  As wonderful as it is to give and give;  if you're human you'll want to recieve as well.  Charity is hard to come by for some reason; and living in this strange time where balance is still all over the place isn't helping.  Will there be a day when the internet becomes more of a marketplace and library for the world, and less of a blackmarket for sharing other people's goods?
I hope there somehow becomes a balance, for I don't think the greedy possibilites of the internet are going to fade away soon.  This would be a non-issue maybe if we could just download money, food etc.

Ah sorry for getting off topic.  As long as you are willing to come back, there will be some fans eager to help, and to wish you well.  What you and the few who have worked together have accomplished, won't soon be forgotten by those who care about Ys. 

So hurry up and come back and work more magic~
But, seriously take all the time you want or need to get your career and life flowing along again.

Oh and keep that PayPal account open.. ;)
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: Zoel on Sep. 14, 2007, 02:47:52 PM
Nightwolve is it possible to make a patch using Serial numbers? I mean when somebody leaks the patch you can always track down who was responbile for leaking the patch with the serial numbers. Maybe you can tried that the next time to prevent something like GF_ALT from happening again.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: NightWolve on Oct. 19, 2007, 10:46:12 AM
You want them to delete :
http://www.romhacking.net/?page=translations&author=NightWolve&languageid=
These two records, and your ID name NightWolve?
I can at least e-mail about that.

That's a start. I finally got around to addressing this somewhat over here (https://www.ysutopia.net/forums/index.php?topic=320.msg3211#msg3211). All the links I tried privately to get them to delete are there.
Title: Re: Wanna help finish the Felghana patch? I need volunteers for remaining tasks!
Post by: aburas on Nov. 22, 2007, 01:10:34 AM
Long time no see (for those that remember me.  School has been busy like hell.

Just liked to say one thing.  If every site decides to remove all your patches (as impossible as that sounds) and then you release the final version of Felghana and lets say a playable version of origin, all of your patches would go right back up thier and you'll go back to the same problem.  I say learn japanesse for those that cant pay and for nightwolve, stop waisting your time, as much as it is a gift for everybody, it shouldnt be free.