I don't know what to say about the controls, I found them natural to pickup making the battles pretty enjoyable, albiet way repetitive. Gwendolyn : Swoop in, time the dive then, critical if possible; or do the whirlwind, alt. jump over the whirlwind to make the enemies follow you into the whirlwind [kills em instantly pretty much]. I think games like Crescent Pale Mist or even Ys VI, referring to learning the whirlwind, dash attacks, and dash jumps were far more awkward. And far from FPS difficulty like Starsiege : Tribes.
Wow, the two of us must have radically different approaches to what we want out of a game's controls then. You appear to equate "good controls" with a good control scheme.
To me, "good control" is a simple matter of "does the @sshole on the screen do what I want?"
It's telling that you'd bring up something as rarely used as Ys VI's dash jump, a maneuver that is pretty much never used in normal combat, and is in fact completely optional to the game (you need it to get certain treasure, but none of it is required to complete the game). Something like that is bonus material, and has nothing to do with the game's control.
If you were approaching the issue the same way I do, there's no way you could call Ys VI's controls "awkward" from any perspective. In that game, you will almost always move in the direction being pressed regardless of what you're doing, and most of the attacks are either short, are allow for control during the attack (like the whirlwind); hence, the @sshole on the screen does what I tell him to do, acting as my proper avatar in that virtual world without significant latency.
...As opposed to a game like Odin Sphere where you press a button and promptly lose all control of your character for several moments.
This is the same reason why I'll always prefer a fighting game like Guilty Gear or Street Fighter (good control) over one like Tekken or Soul Calibur (shitty control).
Sorry if I sound repetitive, just enjoyed dwelling/remembering Odin Sphere as I type 
oh noes, someone has a different opinion ON THE INTERNET.
I think you're reading my posts the wrong way if you feel a need to apologize. I'm not trying to put you down here, dude.
But it's interesting to me that spending hours doing repetitive things and reloading to get perfect scores doesn't faze you at all, whereas having to learn a semi-complex maneuver in order to get optional treasure is "awkward".