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Messages - MarkMack

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<3 omgfloofy!

You certainly wasted no time in getting started, eh?

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Wow...now that's one hell of a script!  Impressive work, as always, Nightwolve.

The file you posted seems to be mostly text from the menus and book contents.  And even that small piece of the overall script seems surprisingly large.

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Regardless of how many bigger scripts exist, this one is not trivial by any means.  It's a massive undertaking to say the least, and I have no idea why people are making such a big deal out of a minor statement Nightwolve made.

Anyway...thanks for the info Nightwolve.  I'm really looking forward to seeing the script and helping in any way I can.  Keep us updated on any new developments whenever you get around to it.

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General / Re: Faxanadu (NES) -- Any fans here?
« on: Mar. 29, 2006, 11:07:15 PM »
Ah, that really brings me back.  I remember how the game felt so unique when compared to a lot of stuff released at that time.  Back then I really couldn't even find the words to describe that "genre," but I know I thoroughly enjoyed Faxanadu, Castlevania 2, and the original Metroid to name a few.

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I've never heard of any means of accessing a debug menu in the game.  I know in Ys: Oath in Felghana you open a debug menu by completing the nightmare boss rush mode.  But after you finish ED6, all you get is access to the 3 movies.

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Wow, this is excellent news!  You're amazingly dedicated, Nightwolve, I must say. 

I've spent more than my fair share of time lurking this community, and I'd really like to help if possible.  I can read Japanese (although I'm a bit out of practice).  I could also help clean up the grammar, spelling, and sentence structure of the English dialogue, if and when it becomes available.

Obviously getting through that massive mound of Japanese text will be the true test of this project's viability.  I'm here to help any way I can.

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